Friday, October 10, 2014

[demo] Particle Accelerator by Brainstorm

And another excellent entry from Function's 256 byte compo. "Particle Accelerator" took 5th place.



Download and discussion at the usual place.

Thursday, October 9, 2014

[soft] YMDJ - Sega Genesis/Megadrive Tracker

After years of hoping for a native Sega Genesis/MD tracker, it is finally happening! Behold, YMDJ - an LSDJ inspired tracker that runs on actual hardware.

The tracker is currently at a very early alpha stage, but it already looks very promising.


You can download and try the alpha here. The development thread with latest updates and changes is here.


Tuesday, October 7, 2014

[demo] Function by Desire & Darklight

And another slick 256 byter by Mr. HellMood, with music by rudi. Scored undeservedly low at Function's combined 256b compo due to the fact that it wasn't shown properly.



For those who prefer things a little more upbeat, there's also a version titled "we ♥ acid" ;)



Download the orginal version here.
"Druggy" version is here.

Monday, October 6, 2014

[demo] Abductee by Baudsurfer



Baudsurfer strikes again. Building on his previous works Mayan and Wolf128, 'Abductee' is yet another prime example of what mindblowing things can be done with as little as 256 bytes of code (provided your computer is fast enough to render it). The prod took first place at Function 2014, by the way.

Download and discuss here.

[album] Fearofdark - The Coffee Zone

Fearofdark has released a compilation with his best .nfs works, spanning a period of almost 4 years. Contains tracks with and without expansion chips, and includes some previously unreleased material as well. True NES chiptune wizardry, and probably my favourite FoD release to date.

Sunday, October 5, 2014

[demo] Superstructure by Transistor Core



A pretty eerie 256 byte MS-DOS intro by Transistor Core. Took second place in the combined 256b compo at Function 2014. Job well done!

Download and discussion here.

[soft] A New SNES Music Editor: SNES GSS


A new music tracker for the Super Nintendo Entertainment System (SNES) has appeared. Made by Shiru (of VGM Maker and 1tracker fame), the tool is mainly intended for game developers. Focusing on code/data size efficiency rather than complexity, SNES GSS does not support the full SPC700 feature set.

As is to be expected from a veteran music software author like Shiru, the tracker interface is clean and intuitive. It uses same pattern-less method first explored in 1tracker.

Downloads and information on how to obtain the source are located at the project's own google code site.

Thursday, October 2, 2014

CP/M Source Code Released


It's source code time again! On occasion of CP/M's 40th anniversary, the Computer History Museum has released the source code of the once hugely popular operating system. Several of the earliest versions, released from 1975 to 1979, are now available on the museum's website, along with an in-depth article on the history and legacy of the OS.

Tuesday, September 30, 2014

[game] MultiDude by Denis Grachev


As you all know I rarely ever post games here, but this brand new ZX Spectrum title really caught my attention. Made by Denis Grachev, MultiDude is mesmerizing puzzle platformer.

You take control of a team of characters with various abilities, who all need to work together in order for all of them to reach an exit on each level. Easier said than done. Tons of levels and slick multicolor graphics powered by Einar Saukas' Nirvana engine await you.


Download the game here.

Thursday, September 25, 2014

[demo] fluid64 by Rudi

Some fresh MS-DOS sizecoding goodness from Rudi. Discrete fluid dynamics simulated in 64 bytes.


The video is obviously quite crappy, so I recommend grabbing the binary here and running it in DOSbox.